Put any spare OWL's in a second supporting army since they can usually fly in on turn one to provide back up. *You may want to start researching your secret tech units at this point instead.Īll armies should have 3 troopers (and optionally an engineer). Together with Valkyrie TacOps (throw flash bangs) for distraction tactics these guys will be absolutely wreaking stuff well into the midgame.įifth Optional*: Research "engineering corps" and throw all the same three mods onto engineers, Their basic turrets will benefit a lot from both "electromagnetic utilization" mods and the engineers themselves will be highly effective mobile support with Jetpacks. You now have absolutely beastly troopers - Long range, High maneuverability, High damage overwatch, Electified debuff (5 damage per turn and -15% accuracy) plus cover destroying grenades. Third: Under firearms tech tree research to the second tech "electromagnetic utilization" - Throw BOTH mods on ALL troopers, don't spend cosmite on anything else yet.įour: Research "smart defense modules" (put improved combat sensors on scout OWL's if you want) then research "rapid maneuverability" -> put jet packs on all troopers (and any non-mounted heroes if you have a good tier 3 weapon) and use Valkyrie TacOps to pin down backline/dangerous enemies in combat. Send OWL's out to scout and look for +research pick ups. Highest level troopers get improved overwatch - so we don't want to lose ANY. Second: Research - "Nanite support" for Nanite support stations, these make a huge difference in the first few turns for keeping stuff alive. You want to have 3 per army no later than a few turns after the first hero arrives.Ĭommander and early heroes should get "infantry commander" for extra trooper damage and "field medic" for survivability with the first two level ups. Sorry if this has been mentioned before, I only just got this game and I have been playing with different strats on my own.īuild up to a total of 6 troopers as soon as reasonable. This is my current vanguard opening strategy.
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